#pragma once
#include <glm/glm.hpp>
#include <QVector>

struct InData
{
	glm::mat3 m;
	double s1;
	double s2;
	glm::dvec4 center1;
	glm::dvec4 center2;
};

class SolveTransform
{
public:
	SolveTransform ();
	~SolveTransform ();

	glm::mat4 solveTransform (InData &inData);

private:

// 	float solveQuadEquation (float c, float d, float e);

};

